KeyEngine - 3d Game Engine
Hobby DirectX11 C++ 3d game engine, with ambitions of evolving into a full fledged game engine in 98.13 billion years.
Components
Graphics : Direct3d11
Instanced rendering : custom
Diffuse, Specular normal workflow
PBR workflow : UE4's Metallic/Roughness - Base color, Roughness, Metallic maps
Decals : custom
Input : WinAPI & RAWInput, custom gamepad input
Physics : Bullet
Configuration files : inih, custom
Scripting : PyBind11