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Base Friend Design Pattern


Difficulty:
1/5

A software design pattern I've seen multiple times in codebases, that I've decided to designate (Name & Conquer). It answers the following question:

We have a certain ResourceClass, that we wish to use its internals in various other UserClasses. How do we achieve interaction using the base friend pattern?

It is a means to efficiently share code between different components/classes without breaking (too much) the rule of encapsulation. Classifying it as a behavioral design pattern should do nicely.

Design

We can leverage the C++ friendship rules. We're aware that C++ friends break encapsulation, "friends invade our private life". We don't like that, we hate it. However.. remember that friendship is not inherited nor bidirectional. Given this fact, we could create a base class for all our UserClasses and that class alone can be made a friend of the ResourceClassHence, that base class alone, call it BaseFriend, will have access to the ResourceClass. Now we can create some protected static functions in that BaseFriend class, that we can call from derived UserClasses  to return the precious data we're interested in - located inside ResourceClass.

Github

An example to demonstrate its usefulness.

Github repository link.


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