Difficulty:

A DLL (.dll) or dynamic link library (or shared library for *nix connoisseurs - .so for Linux and .dylib for MAC) is a library containing code and data that can be used by multiple programs at the same time. Dlls reduce the size of the executable and the memory usage of the operating system in general, since all applications just need to refer to a single place in memory to use a function in the library (instead of each application having its own copy of it).

Dlls help with separating concerns and reasoning about your code. It also serves for separate compilation, if we change the dll then we need to compile only the dll; the application code remains unaffected and unaware of the change (in this context it resembles the PIMPL idiom). It's worth noting that dll's are a little slower compared to static libraries (which are included in the executable/process), but that speed difference can be considered for almost all intents and purposes negligible.

Here's a comparison table between a regular application and a dll:

 Application dll An application can have multiple instances of itself a dll is single instanced application has its own local memory, stack, file descriptors, message queue and address space dll has none of those an application can be run independently dll can only exist as a component of another application

There are 2 ways to link a dll to an executable:

In both cases the .dll must be visible in the “environment” of the process at the time of the execution of its program. In other words the dll can either be in the same directory as the program, or in predetermined folders that it can be searched for, typically C:\Windows\system32, C:\Windows\system as well as the PATH environment variable. Otherwise the application will fail at load time and produce an exception message.

Also the dll must specify its exported symbols with __declspec( dllexport ) otherwise they will not be found by the executable. Best to do this like so:

extern "C" __declspec( dllexport ) functionDeclaration;


To cut a long story short, the main difference between those 2 methods is that with implicit linking the dll is linked at link time, whereas with explicit linking it is loaded at run time whenever you make the loadLibrary call. For more information read on.

It should be pointed out that both the dll and the program must share the same platform configuration, Portable Executable format, bitness, endianess etc.

With implicit linking the dll is loaded when the process is loaded and it sticks to the process until its termination.

The application:

1. must include the necessary dll's source code headers (that declare the target functions)
2. import the .lib which is produced along with .dll to link external symbols to the program. This is often the point of confusion for many. This .lib here is not a static library (static linking which is a similar but distinct concept and not part of this tutorial) as you may have thought even though they share the same file extension. It is known as an “import library”. What it does is it produces some glue code, by telling the linker to add the functions to the program's import table and informs the program of the DLL storage space that will be needed later. So all it does is write some information into the executable that will allow the loader to automatically load the required libraries when the application runs.
3. must be able to “see” and access the .dll as always

If you're wondering why we must also include this .lib in the Project's includes, it is because header file inclusion (as is customary) is not enough. Remember in C++ #include is simply telling that a function or class or something exists (is “declared”), it doesn't give its implementation (except for static functions and templates).

If you don't want to include the header files you can alternatively specify dllimport on those functions inside your application code. You can see in main.cpp where I make reference to this in the comments. You can use dllimport like so:

extern "C" __declspec( dllimport ) functionDeclaration;
// no need for dll header #include declarations!


In this project we will only demonstrate implicit linking. But for completion sake I will describe explicit linking as well. Interested readers please continue.

Here the application doesn't include the dll's headers or use its import library, rather the OS loads the dll's functions on demand at runtime using LoadLibrary. To do this it reserves memory for the dll to be placed in the address space of the process and later frees it when it's not needed. This can occur multiple times during a process's lifetime. Most dlls are loaded this way as system dlls during OS startup and they are resident in C:\Windows\system32.

What you have to do in this case in your program code is:

1. specify function pointers to the target dll's functions you'll be using eg. typedef void (__stdcall *DllFunc)();
2. HMODULE hModule = loadLibrary( "path\\to\\dllModule.dll" ) gets a handle to the dll module. Make sure hModule is not nullptr. Remember a Windows process has a list of module handles.
3. FARPROC functionName = getProcAddress( hModule, "FunctionName" ) gets the address of the dll function. Error check that functionName is not nullptr.
4. functionName( args... ) calls the function.
5. FreeLibrary( hModule )frees the dll module when you're done.

If you are inquisitive you can use dependency walker application to identify all the dlls and their exported functions that an application requires (alternatively you can use dumpbin).

Note: I used the terms application and process above interchangeably. In some contexts there could be a difference as an application can in fact consist of a collection of processes.

I used Windows 8.1 x86_64, Visual Studio 2017 to build the project.

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